Feature 2

Death Unstranding (Entry 1): Zen and the Art of Being Stranded in the Kojima-verse

It’s not an exaggeration to say I have been waiting my entire gaming life for Death Stranding. Having only joined the global tribe of gamers a mere six years ago while I was already in my 40s, I used to lament how so few games out there are truly immersive and genuinely meaningful for players who find zero appeal in shooting, killing, and escaping into pure fantasy. I have no problems with grinding and doing repetitive tasks—heck, I have a real-world job so mundanity is my life—but I have always yearned for a game that finds poetry in the prosaic without forsaking the sublime.